![]() The open world has many junctions to explore. As you progress, new skills will be unlocked. In addition, the player can build bridges and build stairs. The gun controls colorful cubes, blocks lasers and allows you to solve various optical puzzles. Each room presents a new surprise, experiment and challenge for the user.Īt a certain point, a weapon will appear in the player’s arsenal. The game has no plot or any kind of narrative. The only constant element of the environment is the “corridor” where there is a schematic map of the sections of the path already covered. One place can be crossed by air, in another – to fall into the abyss. Reality is changed in each room in its own way. ![]() A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.Antichamber – an unusual puzzle game in which the player manipulates space.Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.An enormous, seamless non-Euclidean world to explore.Mind-bending challenges that will subvert your expectations at every twist and turn.A deeply psychological experience that will make you question everything you know about how a game works.Antichamber was also supported by the Indie Fund. Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward. Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted.
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